federico marino

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Lumicles is a 3D particles simulation software developed by Federico Marino. The application runs in real time and allows to explore an infinite number of scenes, where millions of colored particles move inside force fields described by algorithms (shaders GLSL). It can be experienced on a PC screen or in virtual reality through WebVR and a Oculus Rift headset.

The software revolves around the concept of emergence where a set of low level simple rules, create complexity at a higher level. In this case, the motion of each particle is computed independently from a very simple programming code. Nevertheless, as the simulation develops, patterns and complex three dimensional structures emerges.

The user can navigate the cloud of particles in the three dimensions from different points of view. Multiple color palettes and diverse cloud shapes can be selected as a starting point of the simulation. The generative visuals evolve through time, respond to parameters of each force field and are controllable from the graphical interface or through a gamepad.

The application also composes the sound from many audio tracks to which many filters of volume, rate and frequency are applied, which react to the state of the simulation. When experienced in virtual reality, an spatialization 3D filter places the sound sources in XYZ contributing to a different sound experience depending on the location of the user in the virtual space.

The application was developed for the web platform, using Javascript, Three.js, WebGL y WebVR. It makes an intensive use of the graphic processor (GPU) and can simulate up to 4 million particles in real time.

Images and videos(2019)

Federico Marino

Federico Marino is a Computer Science Engineer, independent software developer at Ideamatic, visual artist and teacher of Computer Graphics at the Faculty of Engineering of the University of Buenos Aires. He specializes in the development of 3D applications and he is interested on experimenting new forms of combining art with technology. Many of his projects —including software to generate images in real time can be found at In 2017 he participated in 'The Wrong' Digital Art Biennale, where he was in charge of the software development and 3D modeling for the Mutant Club pavilion under the curatorship of Enrique Salmoiraghi and the collaboration of many artists. In 2015, he participated in the event 'Game On! - El Arte en Juego' presenting 'Leap Tower', an experimental videogame. He also collaborated in the show 'Automatic-0' at Espacio Byte, with generative work 'Web Mecano'.